Hex 14 - Larswood
Larswood is the area of the Woods of Sharp Teeth closest to Beregost. Locals avoid it, believing that ghosts from Ulcaster haunt it.
Biome: Forest. Forest. Autumnal leaves, dead leaves, wet dirt, low fog, faraway ravens.
Return to Map
Travel NW: 13 - Coast Way, N: 09 - Peldvale, NE: 15 - Woods of Sharp Teeth
Travel SW: 18 - Beregost, S: 19 - Song of the Morning, SE: 20 - Mutamin’s Garden
Click the button above to generate an encounter.
Encounter Rules
Generate an encounter the first time the party goes to one of this hex’s features and every 12 hours. Encounters can happen on the way to the location or at the destination. If an encounter would happen while the party rests, good survival skills while setting up camp make the encounter happen after the full rest is completed. Search the Baldur’s Gate Wiki for informations on named NPC. Do not hesitate to replace any named NPC by one the players have already met from time to time! It makes for a better story.
Feature A - Larswood Standing Stones
A meeting point for druids at the conflux of ancient leylines. Doing a specific ritual here allows communication through the other standing stones of the Southern Sword Coast, and some even say teleportation.
Feature B - Bloody Boulder
This boulder is caked with the blood from dark rituals happening here. The gibberlings are especially numerous around it.
Feature C - Crumbling Tower
This crumbling tower seems empty but is in fact the prison of the drow sorcerer Baeloth Barrityl.