Hex 09 - Peldvale

This depression in the Woods of Sharp Teeth has formed a swampy area with many misty lakes and ponds.

Biome: Forest. Autumnal leaves, dead leaves, wet dirt, low fog, faraway ravens.


Return to Map

Travel NW: 08 - Friendly Arm Inn, N: 04 - Fishing Hamlet, NE: 10 - Bandit Territory
Travel SW: 13 - Coast Way, S: 14 - Larswood, SE: 15 - Woods of Sharp Teeth



Click the button above to generate an encounter.

Encounter Rules

Generate an encounter the first time the party goes to one of this hex’s features and every 12 hours. Encounters can happen on the way to the location or at the destination. If an encounter would happen while the party rests, good survival skills while setting up camp make the encounter happen after the full rest is completed. Search the Baldur’s Gate Wiki for informations on named NPC. Do not hesitate to replace any named NPC by one the players have already met from time to time! It makes for a better story.


Feature A - The Moors

Bountiful with water fowl, the moors are used as hunting grounds by local peasants. Many rickety observatories are hidden among the trees.


Feature B - Peldvale Lake

The biggest lake in Larswood. The many washed up barrels on its shores hint at nefarious activities.


Feature C - Red Moon Lake

The ochre water of this lake reflects the moon in an otherworldly way. Rumored to be linked to a long dead werewolf warlord.

Not in Baldur's Gate but lore accurate!