Hex 04 - Fishing Hamlet
The farmlands south of Baldur’s Gate are fertilized by sediments from the Chiontar’s estuary and toiled by giant beetles known as Ankhegs.
Biome: Farmland. Wet dirt. Post harvest. Dewey. Low fog. Sea air.
Return to Map
Travel NW: 03 - Cloakwood Mines, N: Chiontar Estuary, NE: 05 - Wyrm’s Crossing,
Travel SW: 08 - The Friendly Arm Inn, S: 09 - Peldvale , SE: 10 - Bandit Territory
Click the button above to generate an encounter.
Encounter Rules
Generate an encounter the first time the party goes to one of this hex’s features and every 12 hours. Encounters can happen on the way to the location or at the destination. If an encounter would happen while the party rests, good survival skills while setting up camp make the encounter happen after the full rest is completed. Search the Baldur’s Gate Wiki for informations on named NPC. Do not hesitate to replace any named NPC by one the players have already met from time to time! It makes for a better story.
Feature A - Fishing Village
A handful of simple houses are clustered on the sandy banks of the Chiontar estuary. Drying nets and fishes sway in the wind while Baldur’s Gate can be seen looming across the river.
Feature B - Brun’s Farm
One of the small farms lining the Coast Way near Baldur’s Gate. This one stands discreetely on the outskirts of Peldvale, suggesting it could be a safe haven.
Feature C - The Ankheg Pit
Corroded tunnels in the farmland lead to a dark, damp nest.