Hex 05 - Wyrm's Crossing
A massive fortified bridge that crosses the Chiontar river near the city-state of Baldur’s Gate.
Biome: Settled Farmland. Paved road. Signposts. Pastures. Low fog. Sea air.
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Travel NW: Chiontar Estuary, N: To BALDUR’S GATE! NE: Chiontar River
Travel SW: 04 - Fishing Hamlet, S: 10 - Bandit Territory, SE: Woods of Sharp Teeth
Click the button above to generate an encounter.
Encounter Rules
Generate an encounter the first time the party goes to one of this hex’s features and every 12 hours. Encounters can happen on the way to the location or at the destination. If an encounter would happen while the party rests, good survival skills while setting up camp make the encounter happen after the full rest is completed. Search the Baldur’s Gate Wiki for informations on named NPC. Do not hesitate to replace any named NPC by one the players have already met from time to time! It makes for a better story.
Feature A - Wyrm’s Crossing
Massive stone bridge that crosses the Chiontar along the Coast Way near Baldur’s Gate. Rempant banditry has led the Flaming Fist mercenaries to close it until further notice.
Feature B - Merchant Camp
Merchant caravans from Amn and beyond that have survived the bandit raids are stuck here until the bridge is open. Tension is high.
Feature C - Tenya’s Hut
Further along the river and hidden by fog lives Tenya, the local sea witch.