Hex 08 - Friendly Arm Inn

The famous Friendly Arm is an inn built inside an abandonned dwarven outpost. It is a neutral ground for travelers, adventurers and miscreants.

Biome: Settled Forest. Brisk air, orange leaves, rolling hills, paved road.


Return to Map

Travel NW: 02 - Wyvern Fork, N: 03 - Cloakwood Mines, NE: 04 - Fishing Hamlet
Travel SW: 07 - Cloakwood Lodge, S: 13 - Coast Way, SE: 09 - Peldvale



Click the button above to generate an encounter.

Encounter Rules

Generate an encounter the first time the party goes to one of this hex’s features and every 12 hours. Encounters can happen on the way to the location or at the destination. If an encounter would happen while the party rests, good survival skills while setting up camp make the encounter happen after the full rest is completed. Search the Baldur’s Gate Wiki for informations on named NPC. Do not hesitate to replace any named NPC by one the players have already met from time to time! It makes for a better story.


Feature A - The Friendly Arm Inn

The fortified inn is owned by two retired gnome adventurers. It also hosts a temple of Garl Glittergold, a trickster god of luck.


Feature B - Bandit Blockade

The Chill mercenary group has set up a blockade on the Coast Way between the Friendly Arm and Baldur’s Gate.


Feature C - The Wizard’s Vault

Hidden under an innocuous boulder is a vault left behind by a runaway wizard during the destruction of Ulcaster.