Hex 20 - Mutamin's Garden
The Southern tip of the Woods of Sharp Teeth melds into the barren rocky land that borders the Sword Coast and the Green Fields. Here the vegetation is cut through by jagged boulders and strange sulfurous chimneys.
Biome: Forested Badlands. Marble Statues. Dead leaves. Gnarled trees. Sulfurous smell. Calcified pires.
Return to Map
Travel NW: 14 - Larswood, N: 15 - Woods of Sharp Teeth, NE: Woods of Sharp Teeth
Travel SW: 19 - Song of the Morning, S: 25 - Gullykin, SE: Green Fields
Click the button above to generate an encounter.
Encounter Rules
Generate an encounter the first time the party goes to one of this hex’s features and every 12 hours. Encounters can happen on the way to the location or at the destination. If an encounter would happen while the party rests, good survival skills while setting up camp make the encounter happen after the full rest is completed. Search the Baldur’s Gate Wiki for informations on named NPC. Do not hesitate to replace any named NPC by one the players have already met from time to time! It makes for a better story.
Feature A - Mutamin’s Garden
Giant fossilized bones of long-forgotten creatures pierce the rocky landscape like claws, and the many marble statues of adventures frozen in terror only add to the eery mood of this place. Here dwell Mutamin’s many pet basilisks.
Feature B - Bonegnawers’ Den
This bone-littered burrow is home to Korax and his family, a small community of relatively non-threatening ghouls. They are immune to the basilisks’ gazes, but fear the mad wizard Mutamin.
Feature C - Mutamin’s Hut
The mad gnome Mutamin has been studying basilisks her for decades. He has rejected society, living in squalor in his hot. He does not trust humanoids.