Knight
Elite Military Leaders. Knights are warriors with sworn oaths to serve a specific cause, most often their liege. Knights are often seen riding Horses and other Beasts.
Hit Points: 18 | Armor: 4 |
Hit it: normal | Dodge it: normal |
Movement: normal | Size: medium |
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Allies of the knight do not flee battle before the knight allows it.
Attacks (1/round)
Knigthly Duel. The knight makes a melee attack (1D8). Its target cannot attack another person than the knight next turn.
Heroic Joust. The knight can only use this attack if mounted. The knight charges and makes a melee attack (1D12). The target is knocked prone if smaller or takes double damage if bigger.
Loot It
Knights are often rich, and might be worth a lot as hostages. Each knight carries its weapon, a shield, a chainmail, and …
- Nothing
- A piece of armor
- A flamboyant helmet.
- An medalion identifying membership to the knightly order.
- A purse full of silver coins.
- A purse full of gold coins.
Play As One
The Fighter character class might interest you.
Astral Knight. An interdimensional knight.
Planar Fencing. The knight teleports to a nearby creature and makes a melee attack (1D8 dmg). It repeats the process on new targets until it fails an attack or has no new target.
Force Choke. A target the knight can see is grappled and cannot breathe.
Spellcasting (lvl 2). Plane Shift, Counterspell.
Mage Knigth. A warrior trained in arcane magic.
Spell-Blade. The knight makes a melee attack (1D6 dmg) and casts a spell.
Spellcasting (lvl 2). Haste, Magic Missile, Shield, Invisibility.
The Lair
Number : 1D4 Lair : A castle Desire : Prove bravery, The moral or legal high ground, Display chivalry
A basic dungeon thematic room.
To fill a dungeon room.
To give purpose to the creature.