Beasts
Plants and animals. To view them sorted by climate, see the lists here.
Common Traits: Few immunities and resistances. Swarms resist single target attacks. Crawling insects detect movement. Plants resist mind and detect movement.
Encounter Table. Roll every 30 minute in a dungeon or in every hex during hexcrawl.
Salvaging the Body. Tells if the beast is edible and what can be crafted from its body.
Totem Table. Use to flesh local culture, and flavor magic items and druid magic.
Beasts
- Aqraseth
- Arassas
- Basilisk
- Bat
- Bat, Ahool
- Bat, Arctic
- Bat, Kongamato
- Bat, Olitiau
- Bear
- Bear, Cave
- Bear, Polar
- Beetle, Giant Flayer
- Beetle, Vyderac
- Bird
- Bird, Bloodhawk
- Bird, Boltforager
- Bird, Giant Pelican
- Bird, Hawk
- Bloodbeast
- Boar
- Cat
- Cat, Cactus
- Cat, Sabertooth
- Cat, Tressym
- Cat, Tressym, Giant
- Centipede
- Centipede, Dracopede, Black
- Centipede, Dracopede, Blue
- Centipede, Dracopede, Green
- Centipede, Dracopede, Red
- Crab
- Crab, Braincrab
- Dragon, Green
- Dragon, Red
- Elk
- Fish
- Griffon
- Griffon, Batar
- Horse
- Hydra
- Owlbear
- Rat
- Snake, Copperback
- Spider, Astral Spinner
Plants
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