Beasts

Plants and animals. To view them sorted by climate, see the lists here.

Common Traits: Few immunities and resistances. Swarms resist single target attacks. Crawling insects detect movement. Plants resist mind and detect movement.

Encounter Table. Roll every 30 minute in a dungeon or in every hex during hexcrawl.

Salvaging the Body. Tells if the beast is edible and what can be crafted from its body.

Totem Table. Use to flesh local culture, and flavor magic items and druid magic.

Beasts

  1. Aqraseth
  2. Arassas
  3. Basilisk
  4. Bat
  5. Bat, Ahool
  6. Bat, Arctic
  7. Bat, Kongamato
  8. Bat, Olitiau
  9. Bear
  10. Bear, Cave
  11. Bear, Polar
  12. Beetle, Giant Flayer
  13. Beetle, Vyderac
  14. Bird
  15. Bird, Bloodhawk
  16. Bird, Boltforager
  17. Bird, Giant Pelican
  18. Bird, Hawk
  19. Bloodbeast
  20. Boar
  21. Cat
  22. Cat, Cactus
  23. Cat, Sabertooth
  24. Cat, Tressym
  25. Cat, Tressym, Giant
  26. Centipede
  27. Centipede, Dracopede, Black
  28. Centipede, Dracopede, Blue
  29. Centipede, Dracopede, Green
  30. Centipede, Dracopede, Red
  31. Crab
  32. Crab, Braincrab
  33. Dragon, Green
  34. Dragon, Red
  35. Elk
  36. Fish
  37. Griffon
  38. Griffon, Batar
  39. Horse
  40. Hydra
  41. Owlbear
  42. Rat
  43. Snake, Copperback
  44. Spider, Astral Spinner

Plants

  1. Blindfire Vine
  2. Death's Head Tree
  3. Egarus Fungus
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