The Fighter

Adapted from Princesses & Pioneers’ Version and Vayra’s Version. Image by Eric Lofgren.

Starting Equipment
Choose three times: a Weapon of your choice, 12 pieces of Ammunition, a Piece of Armor of your choice.

Starting Skills (+5)
Your choice of Imperial Infantry, Imperial Navy, Celebrity Bodyguard, or Caravan Life.

For every Fighter template you have, you gain a bonus of 1 to you attack rolls.

A: Weapon Training, Parry
B: Fighting Style
C: Steel Gaze
D: Weapon Mastery

Weapon Training

Your weapons have different effects depending on the type of damage you inflict with them:

  • Bludgeoning: You can roll FOR after you hit to knock the target prone.
  • Piercing: Hitting a prone or suprised target inflicts 1D6 extra damage.
  • Slashing: Once per round, when you roll 1 or 2 on your damage, you can make another attack.

Parry

Once per battle, you can destroy a weapon or a shied you are holding to protect yourself or an adjacent ally from an attack’s damage.

Fighting Style

Choose one of the fighting styles listed here.

Steel Gaze

You project an intimidating aura that lets people know you are a skilled warrior. At any moment, you can decide how weak creatures react to you: they either avoid fighting you at all costs, or gang up on you, ignoring your teammates. Weak creatures are any monster with 2 HD or less.

Weapon Mastery

Your weapons have different effects depending on the type of damage you inflict with them:

  • Bludgeoning: Damaging a non-gigantic target knocks it prone.
  • Piercing: Damaging a prone or surprised unnamed living target kills it.
  • Slashing: You make two attacks.