Hex 31 - Durlag's Tower

This local landmark was the isolated keep of Durlag Trollkiller, son of Bolhur the Clanless, a dwarven hero said to have amassed a large quantity of treasure and sealed himself with it. It is a thick, windowless tower built to endure the most violent siege and surrounded by crags so deep that light does not reach the bottom.

Biome: Barren. Gnarled trees, rocky slopes, gloomy wind.


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Travel NW: 30 - Firewine Bridge, N: Green Fields, NE: Green Fields
Travel SW: 36 - Valley of the Tombs, S: Green Fields, SE: Green Fields



Click the button above to generate an encounter.

Encounter Rules

Generate an encounter the first time the party goes to one of this hex’s features and every 12 hours. Encounters can happen on the way to the location or at the destination. If an encounter would happen while the party rests, good survival skills while setting up camp make the encounter happen after the full rest is completed. Search the Baldur’s Gate Wiki for information on named NPC. Do not hesitate to replace any named NPC by one the players have already met from time to time! It makes for a better story.


Feature A - Erdane’s Base Camp

Erdane is an unscrupulous rogue who makes a living selling adventuring gear and stolen goods at a high price to adventurers hoping to loot Durlag’s Tower. His little camp has attracted a colourful fauna of daredevils and death tourists sharing extravagant tales of what is inside the infamous dungeon.


Feature B - The First Trial

The natural bridge that crosses the deep crags that surround the tower are named for the two golems that guard it. If anyone dares cross the bridge, they will kill them.


Feature C - Durlag’s Tower

This local landmark was the isolated keep of Durlag Trollkiller, son of Bolhur the Clanless, a dwarven hero said to have amassed a large quantity of treasure and sealed himself with it. It is a thick, windowless tower built to endure the most violent siege and surrounded by crags so deep that light does not reach the bottom.