Hex 06 - Centeol's Lair

The deepest part of Cloakwood is choked by spider webs. There are tales of a mysterious creature hiding among them.

Biome: Old Growth Forest. Lush, autumnal, massive, webbed, strange noises.


Return to Map

Travel NW: Sea of Swords, N: 01 - Cloakwood Grove, NE: 02 - Wyvern Fork
Travel SW: Sea of Swords, S: 11 - Candlekeep (by boat), SE: 07 - Cloakwood Lodge



Click the button above to generate an encounter.

Encounter Rules

Generate an encounter the first time the party goes to one of this hex’s features and every 12 hours. Encounters can happen on the way to the location or at the destination. If an encounter would happen while the party rests, good survival skills while setting up camp make the encounter happen after the full rest is completed. Search the Baldur’s Gate Wiki for informations on named NPC. Do not hesitate to replace any named NPC by one the players have already met from time to time! It makes for a better story.


Feature A - Tasloi Village

This treetop village is home to hundreds of taslois and many ettercaps. They claim this part of the woods as their territory. Thread lightly.


Feature B - Centeol’s Punishment

This giant spiderweb cocoon is like a blight in the forest. It is the lair of the cursed sorceress Centeol.


Feature C - Eldelorr’s Ruins

Eldelorr was a fishing village at the edge of Cloakwood. It has long since been overrun by monsters from the forest.

Not in Baldur's Gate but lore acurate!