Wizard
These are NPC class templates. Add them to some humanoids or other monsters to diversify an encounter. Bold abilities are passive, underlined ones are added to the attack options of the original creature. If necessary, you can adjust the damage dice to match the base monster’s. — SaltyGoo
Wizards are spellcasters that study the mystical forces of the world to harness them.
When you roll this monster on your encounter table. Most of them are hints the monster is nearby.
If the party meets this monster, what is it doing?
Generic Wizard
HD 3 | Armor: 0 |
Hit it: easy | Dodge it: normal |
Movement: normal |
→ How to read monster stats
Out of combat, the wizard can cast basic and scrying-themed magic.
Attacks (1/round)
Magic Missile. The wizard inflicts 1D6 damage divided among two targets.
Spellcasting. Call Lightning, Polymorph, Shield, Invisibility.
War Wizard. A wizard employed by an army.
When casting a spell with an area of effect, allies of the wizard are immune to it.
Non-Combat Magic: Pyromancy, Metalomancy
Fire Bolt. The wizard makes a ranged fire attack (1D8 dmg).
Spellcasting. Fireball, Fly, Fog Cloud, Shield, Thunderwave..
High Mage. A wizard practicing an higher form of magic.
When casting a spell all nearby allies that can cast the spell can cast it for free at its weakest version.
Non-Combat Magic: Spellshaping, Divination
Energy Bolt. The wizard makes a ranged attack (2D4 dmg) that cannot be resisted.
Spellcasting. Counterspell, Dispel Magic, Force Ball, Teleport, Wall of Force.
Spelljammer Captain. A wizard piloting interdimensional ships.
Has max HP.
Non-Combat Magic: Divination, Teleportation, Astromancy.
Thunderstaff. The wizard makes a melee electrical attack with reach (1D6 dmg)
Spellcasting. Dimension Door, Minute Meteors, Sending, Shield, Astral Wind.