Giant, Desert

Nomadic giant that slowly turns into stone. A huge humanoid.

Imagine a huge humanoid, covered in sand-colored scarves and tunics. It’s bald with a skin the texture of sandpaper and has piercing blue eyes.

Fatalistically suspicious, Calm grace, Weathered endurance.



 
HD: 6 +6HP Armor: as leather
Hit it: normal Dodge it: normal
Move: fast  

It can meld naturally with desert landscapes, expertly herd beasts and survive arid climates. Also, if it gets below 12 HP, it gains resistance to non-magical damage but its movement speed becomes slow.

Attacks (1/round)

Giant Scimitar. The giant makes two melee attacks (1D10).

Spear Throw. The giant makes one ranged attack (1D10). On a hit, the target is knocked prone.

Sand-Raider’s Ululation. One beast allied to the giant moves and makes a melee attack with advantage.



Random Encounter
  1. Monster: 1D6 desert giants & … (roll 1D4)
  2. nothing.
  3. a desert giant sand shaman.
  4. they are riding giant desert beasts.
  5. roll twice.
  6. Lair: Giant tents hidden between two dunes.
      OR
    Omen: Powerful ululations echo, causing small sand-slides.
  7. Spoor: A very large sand archway over a full well.
  8. Tracks: A caravan, seeming much closer than it is to people thinking it is human sized.
  9. Trace: A very large sand archway over a full well.
  10. Trace: A petrified giant, sunk in the sand.
Salvaging the body

You find the monster’s weapons and … (Roll as many times as the HD of the monster)

  1. 1 giant spear (broken).
  2. 1 giant spear.
  3. 1 giant tent.
  4. 1 giant jewelry (valuable).
  5. 1 giant whistle.
  6. 1 ration of water.

You can also salvage the cursed sand: Cursed Sand. Removes 1D6 wounds, but permanently adds 1D6 bags of sand to the target’s inventory.

2D6 Desert Giant Cultures

Combine the result of both tables to get the broad lines of this humanoid culture in this part of the world.

Cultures

  1. The only ones able to cross the desert.
  2. The ones that raised massive herds of sheep where few could.
  3. The ones that are the mercenaries of the local sultan. They are their own special social caste.
  4. The ones that have an isolationist kingdom among the dunes.
  5. The ones that grow a rare spice.
  6. The ones that are nomadic raiders.

Features

  1. There are only a few left. They desperately try to free their civilization from inevitable petrification.
  2. They ride giant flightless birds.
  3. Their villages are atop mighty Zaratans.
  4. They know a special brew with spices that render them clairvoyant.
  5. They secretly control sandstorms.
  6. They own the secret of domesticating brown dragons.
Player Class

Play as a Sand Cursed!

Written on November 14, 2020