Dwarf, Dvergr

Deep earth fascist dwarves. An humanoid.

Imagine a 4’ short humanoid with rocky gray skin, dark eyes and hair that seem made of steel wool. It dresses in drab work clothes that are often studded. Its heart is made of dark crystal.

Fascist stuckup, Cruel militarist, utilitarian opportunist


 
HD: 1 +2HP Armor: leather
Hit it: normal Dodge it: normal
Move: normal  

It resists mind attacks because of if dark crystal heart. It can see in the dark and smell nearby crafted or carved objects.

Attacks (1/round)

War Pick. The dvergr makes a melee attack (1D6).

Crossbow. The dvergr makes a ranged attack (1D12). It must take a turn recharging the crossbow before using it again.

Resize. The dvergr can become large or tiny. Increasing or reducing its HP by 50%, respectively, and increasing or reducing its melee damage dice size.




Random Encounter
  1. Monster: roll 1D6:
    1. Dvergr Patrol: 1D10 dvergr & 1D4 soldiers
    2. Dvergr Tunnelers: 1D10 dvergr & 1D4 engines of pain
    3. Dvergr Unrest Sowers: 1D6 soulblades & 1D4 mind masters
    4. Dvergr Survey Cavalry: 1D8 spider riders & as many giant spiders
    5. Dvergr Inspectors: 1 forge priest & 1D6 fire lancers
    6. Dvergr Demolition Squad: 1 juggernaut & 1D8 fire lancers
  2. Lair: A mining camp with slave pens.
      OR
    Omen: Laborious klank noises.
  3. Spoor: An escaped slave, dying.
  4. Tracks: Dwarf tracks.
  5. Trace: A dead humanoid with a slave collar.
  6. Trace: Some sort of Drill.
Salvaging the body

You find the monster’s weapons and … (Roll as many times as the HD of the monster)

  1. Nothing.
  2. A barbed dagger.
  3. Keys.
  4. Pitons.
  5. 1D6x10’ of chains
  6. Unrefined ore (valuable)

You could also extract their dark crystal heart, which will make them send assassins after you as it is their only way to reproduce.

Dark Crystal. Contains the dvergrs master plan in a secret code. Can be hacked to make a dvergr thrall. Will attract the attention of countless assassins.

2D6 Dvergr Cultures

Combine the result of both tables to get the broad lines of this humanoid culture in this part of the world.

Cultures

  1. The ones that live in one massive fortress deep underground.
  2. The ones that live in a mobile caravan of drilling machines.
  3. The ones that are building a network of secret tunnels that lead everywhere.
  4. The ones that run the slave trade of the underdark.
  5. The ones that design terrible weapons of destruction.
  6. The ones that are roving mercenaries.

Features

  1. They obey a gigantic dark crystal, which they worship.
  2. They are thralls to mind flayers.
  3. They plotted 50% of the wars in the area, but most people don’t know.
  4. Their home base is actually in another dimension.
  5. They plan to seal the area.
  6. Their slaves are going to revolt.
Player Class

Play as a dwarf!

Written on November 14, 2020