Elementals

Sentient raw matter.

Common Traits: Resistance to all damage. Decay outside of its element.

Encounter Table. Roll every 30 minute in a dungeon or in every hex during hexcrawl.

What the Monster Wants Table. Roll to give it a goal.

Binding Table. Provide instruction for the Binding carousing activity. Roll for the consequences.

A variation of the Conjure spell unique to the elemental type is included in each monster sheet.

Minor Elementals
  1. Airwalker
  2. Elemental, Air
  3. Elemental, Earth
  4. Elemental, Fire
  5. Elemental, Steam
  6. Elemental, Water
  7. Mephit, Flame
  8. Mephit, Gravel
  9. Mephit, Mud
  10. Salamander
Major Elementals
  1. Aerial Servant
  2. Elemental, Air
  3. Elemental, Earth
  4. Elemental, Fire
  5. Elemental, Steam
  6. Elemental, Water
  7. Genie, Djinn
  8. Undine

All Elementals

  1. Aerial Servant
  2. Airwalker
  3. Elemental, Air
  4. Elemental, Earth
  5. Elemental, Fire
  6. Elemental, Steam
  7. Elemental, Water
  8. Genie, Djinn
  9. Mephit, Flame
  10. Mephit, Gravel
  11. Mephit, Mud
  12. Salamander
  13. Undine
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