Credits: Phlox
This class is an adaptation of Phlox’s amazing take on the class, which goes back to the origin of its name: a foreigner. Compared to the original class, I kept Cultural Context and Outsider as-is and simplified the rest. — SaltyGoo
Starting Equipment
One Object from Home
Starting Skills
Foreign Lands and your choice of Explorer, Diplomat, Refugee.
For every Barbarian template you have, you gain one extra Object from Home (which means you get a second one at level 1).
A: Cultural Context
B: Outsider
C: How You Do It, Lose 1 drawback
D: Paragon, Lose 1 drawback
Object from Home
An object from home can be a weapon, a piece of armour, or a tool with a specific fonction which can be social. For locals, they look weird and distinctively foreign.
In your hands, a weapon from home’s damage dice is one size bigger than the local equivalent, a piece of armour from home provides +1 armor, and you have advantage when you use a tool from home.
Cultural Context
You find yourself in a society with wildly different expectations than normal. As such, you seem miraculous to others in some ways and foolish in others. Roll five times on each table below and choose four of the results for each. Remember, all of these are relative to the world you find yourself in now. If you are ignorant of laws, it may be because your home has no legal system, because it has outgrown the need for laws, or has laws so different as to provide unhelpful assumptions for this legal system.
D20 Advantages
- You can speak to (horses or trees or unconscious people)
- You are skilled in Alchemy
- You are skilled in Mathematics
- You can fight perfectly in darkness, read lips, and signs
- You can always tell that someone is lying
- You can tell a creature’s level by seeing them fight
- You are a skilled in Economy or Political Science
- You can always predict the weather
- You know the powers and weaknesses of angels and devils you meet
- You charm and are charmed by (farmers or merchants or nobles)
- You can always disapear in a crowd
- You walk on water
- You can change your gender presentation at will
- You leave no tracks and have no scent
- You can see perfectly in starlight
- You are immune to most madnesses
- You can sleep comfortably in all circumstances
- You can identify social pecking order at a glance
- You can recognize the author of written texts when you see them in person
- At the most convenient moment, the DM will announce that an NPC thinks you are their soulmate.
D20 Drawbacks
- You cannot understand (lawyers or nobles or drunks)
- You don’t understand politeness
- You don’t understand sexual reproduction
- You cannot introspect
- You don’t understand art
- You are faceblind
- You don’t understand war
- You cannot fathom religion
- You cannot understand law
- You are sworn against (merchants or nobles or vagrants)
- You are lost in the forest
- You will drown in sand.
- You are sworn against leather, fur, and bowstrings
- Betrayal is beneath your dignity to consider
- (birds or hounds or rivers) hate you
- Hatred is infectious to you
- You must sleep unobserved
- You are afraid of those in positions of social authority
- You consider it untoward to believe someone guilty of something that was not witnessed
- At the worst possible moment, the DM will tell you that an NPC is your soulmate.
Outsider
It’s obvious to everyone who sees you that you are not from around here. You can always find someone to explain what’s happening, find people looking for disposable assistance, and find people interested in foreign cultures. In other words, in a crowd, you can always find someone for whom you are not a threat (three is a crowd).
How You Do It
You can repair a broken Object from Home during a rest period. Your followers gain the same benefits as you if they use one of your Object from Home.
Paragon
Choose two from among those who match the skills gained from this class :
- If you are a skilled Foreigner, you get an extra Object from Home when you carouse.
- If you are a skilled Explorer, you no longer need to eat.
- If you are a skilled Diplomat, you can no longer be attacked by creatures with a language if you and your allies are not hostile.
- If you are a skilled Refugee, you gain 1 HP per Scar you have.
- If you are a skilled Alchemist, you create a random potion every time you rest.
- If you are a skilled Mathematician, you succeed any DEX roll as long as you had 10 minutes to prepare.
- If you are a skilled Economist, you gain a bag of gold every time you carouse. You can only spend this gold on political favours.
- If you are a skilled Political Scientist, choose an ideology. Attacks made by you or your followers for this ideology inflict 1D6 extra damage.