Adapted from Coins and Scrolls’s Version
The Wizard is a type of Magic User
Starting Equipment
Strange hat, spell book, ink & quill.
Starting Skills
Your choice of State Academy, Forbidden Studies, Charlatan or Alchemy.
Spell List
You learn any spell from any schools:
- Animorphosis
- Apotropaism
- Cunning Craft
- Diabolism
- Elementalism
- Mundane Tricks
- Necromancy
- Physiurgy
- Psychomancy
- Spiritualism
- Translocation
- Vivimancy
Perk
If you don’t like the spell you rolled, you can reroll it.
Drawback
None
Cantrips
- Change the color or texture of an object smaller than a horse for 10 minutes.
- Create a tiny light as bright as a match on a fingertip.
- Move a light object with a wave of your finger. You could cause a coin to roll along the ground or turn the pages of a book.