The Wizard

Adapted from Coins and Scrolls’s Version

The Wizard is a type of Magic User

Starting Equipment
Strange hat, spell book, ink & quill.

Starting Skills
Your choice of State Academy, Forbidden Studies, Charlatan or Alchemy.

Spell List
You learn any spell from any schools:

  1. Animorphosis
  2. Apotropaism
  3. Cunning Craft
  4. Diabolism
  5. Elementalism
  6. Mundane Tricks
  7. Necromancy
  8. Physiurgy
  9. Psychomancy
  10. Spiritualism
  11. Translocation
  12. Vivimancy

Perk
If you don’t like the spell you rolled, you can reroll it.

Drawback
None

Cantrips

  • Change the color or texture of an object smaller than a horse for 10 minutes.
  • Create a tiny light as bright as a match on a fingertip.
  • Move a light object with a wave of your finger. You could cause a coin to roll along the ground or turn the pages of a book.