Priest of the Orthodoxy

You have been ordained a priest of the Church. The Church is universal across the Empire, united in its worship of the Authority. While bishops and cardinals bicker over political and theological issues, local parishes celebrate thousands of different saints, martyrs and traditions.

Last updated October 2026. Art by me.

Starting Equipment
A Holy Book (use as mace), Monk Habits (required to use your abilities), as well as your choice of two of the following:

  • Barrel of Wine that you can strangely carry (cumbersome, refilled when Carousing )
  • Bestiary on evil spirits and how to banish them
  • Crossbow and six Silvered Bolts (refilled when Carousing)
  • Discipline Whip (1D4 nonlethal damage)
  • Random Follower , devout
  • Thurible (burn to Rest undisturbed, refilled when Carousing)

Starting Skills
The Holy Book, and one of the following additional Skills : Court Intrigue, Dead Languages, Inquisition, Luxury, or Preaching.


Class Progression

A: The Church, Prayer, +1 Sacrament
B: +1 Sacrament, +1 Story Beat
C: +1 Sacrament, +1 Story Beat
D: +1 Sacrament, +1 Story Beat

The Church

The Church is a powerful sprawling institution with rigid canon laws, and your reputation within it is represented by a Standing Score. Depending on how orthodox your Sacraments are, your standing within the institution will rise or fall. Each time you choose one, roll a D4 on the Story Beats table, adding your score to the result. At the referee’s discretion, certain game events can also affect your standing.

Story Beats

-3. A split diocese!

Your unorthodox ideas have disciples in the parish. The town is now split in two rival religious factions: your followers, and the Orthodoxy. Roll when you encounter a NPC to know which side they stand with.

-2. Accused of heresy!

The Archbishop has sent the inquisition after you. The referee will add a rival party to the encounter tables of your next adventure.

-1. Shunned!

Fearing retribution from the Church, the populace has banished you from town!

0. A test of loyalty.

The Archbishop is testing your loyalty by demanding you deal with local heretics. The referee will give you a target in your next adventure. They will increase or decrease your Standing by 1 depending on how you deal with it.

1. A touched soul.

One of the town’s citizens has become smitten by your words, roll for a new Follower .

2. Reports of unholy creatures.

The Church is providing you with 4 vials of Holy Water, use them wisely.

3. Saint day festival.

During the festivities, an artist gives you an Icon representing one of the thousand saints of the Orthodoxy. Roll on the Failed Medieval Career table. This particular saint protects these people. As long as you display the Icon, you can add 1D6 to your rolls related to this career, and reroll your prayers targeting people of this craft.

4. The Archbishop notices you.

The Archbishop has sent you an official letter of recommendation. It can be traded anywhere in the Empire for a favour, at the referee’s discretion.

5. Your exalted deeds are rewarded.

Choose two of the above.

6. Growing responsibilities.

You have been granted a church in town, and a vote at the city council. It’s 100 square feet and you decide the layout.

7. A most auspicious discovery!

Members of your flock have discovered the preserved body part of a saint! As long as you carry this holy relic, your Prayers can have two extra targets.

8. A cardinal is dead!

The scheming Archbishop has decided to nominate you in its stead, whether you want it or not. Your Followers. can roll on this table whenever they take a level in any class. You may retire this character and give a level to all your followers.

Prayer

On your turn, you can evoke the name of a saint to bless or curse one specific beneficiary until your next turn. When you do, roll a D6. If you have a Discipline Whip, you may whip yourself once per turn to reroll the result.

1. Do not evoke the saint in vain!

You are Frigthened by the divine, and cannot pray again until you rest.

2. Unworthy cause!

You are Frigthened by your beneficiary.

3. The saint stays silent

…

4. A blessed word

You can roll a D6 whenever your beneficiary rolls a D20 and add or subtract the result.

5. Beatitude

Your beneficiary cannot attack or be attacked.

6. Ecstasy

Your beneficiary can immediately take a bonus turn OR it is Frigthened by you.

7. Smite

Your beneficiary is teleported to a safe location of your choice OR takes 4D6 points of damage.

8. Stigmata

Your beneficiary cannot die OR is temporary reduced to 1 HP and is Frigthened by you.

9. Miracle

Your beneficiary can immediately take two bonus turns OR is teleported far away.

10. Ascension!

You are granted a wish! This character is retired and becomes a saint.

Sacraments

When you choose a Sacrament, you become imparted by divine grace. Each sacrament is different and represents one facet of your faith.

Orthodox Sacraments (+1 Standing)

Penance Through Confession

A sinner who wants to avoid being shunned better atone before others take the matter in their hands. That is why confession is one of the core sacraments of the Orthodoxy.

  • You always know if someone tells you a lie.
  • When you pray for a person whose secret shame you know, you have +1 on your roll. When Carousing , you learn a shameful secret about a local person of your choice.
  • During a rest, you can transfer one of your allies’ Trauma to your Psyche . It counts as a secret for the sake of your abilities.

Heretical Sacraments (-1 Standing)