The Goat

Adapted from Coins and Scrolls’s Version

There is something off with you …

Starting Equipment
None. You’re a goat.

Starting Skills
Goat life.

For every Goat template you have, you gain a Spell Dice and attract a new person into your Witch Coven.

A: Goat, Witch Coven, Dark Omen
B: Dark Presence
C: Black Mass
D: Bargain with the Devil

Goat

You are a goat. You cannot use objects. You cannot talk, except telepathically with witches in your coven.

Witch Coven

You gain a new Witch follower. Each Witch has 2 hit points, knows a random spell and has something extra. They use your Spell Dice to cast spells. When you would take damage, one of your witches nearby can sacrifice themself to take the hit instead of your goatly majesty. If one of your witches dies, you need to spend a night in a settlement to attract a new one.

Witch Coven Spell List (1D10)
  1. Bewitch
  2. Bind
  3. Chariot of Air
  4. Cure
  5. Dread Manifestation
  6. Evil Gift
  7. Illusion of Youth
  8. Scapegoat
  9. Tarantella
  10. Telekinetic Burst
How spells work

Spell Dice (SD)
You get 1 per Goat template. They are D6s.

Whenever you cast a spell, you choose how many SD to invest into it. The result of the spell depends on the number of [dice] and their [sum].

If a SD rolls a 1, 2 or 3, you don’t lose it. Otherwise, you lose it until you get a night of sleep. You can’t cast without SD.

Every time you roll doubles you get closer to Catastrophe.

Catastrophe
Every time you roll doubles you gain 1 Doom Point. Roll a D20. If you roll equal to or below your doom score, you trigger a catastrophe. Triples give 3 Points, and Quadruples, 6 points.

Your Witches suffer the consequences of the catastrophes caused by your spells instead of you.

Dark Omen

You can cause a minor horrible omen to appear. Statues weep blood, ashes spell out “DOOM”, a bird falls out of the air dead, small children sing eerie songs, etc. Can’t deal damage or provide some handy secondary benefit, like triggering a trap, but it will probably scare the bejesus out of someone.

Dark Presence

If one of your witches is nearby and you are in a dark spot, you can take 10 minutes to cease existing, except for your red eyes glowing in the dark. You can take another 10 minutes to fade back by walking from the shadows, from behind a tree, from tall grass, etc. as long as one of your witches is nearby.

Black Mass

When you rest outside, you can roll a D6 for each of your witches. You gain an extra SD the next day for each 6 rolled, and lose a witch for each 1 rolled.

Bargain with the Devil

Once per day for 3D6 minutes, you can appear as a naked goat-headed humanoid and speak, but only to one person (others still see you as a goat). If you convince this person to accept an object from you in exchange of a favour, you are bound by a supernatural contract and you can use your dark presence to manifest 3D6 minutes per day near them whenever they are alone in the future. If they fail their part of their bargain in the agreed time, you can possess their body.

Once you have a new body, you can basically create a new character but keep the powers you gained with this class.