The Elf

A monster class for the High Elf adapted from Coins and Scrolls’s Version

You are better than everybody …

Starting Equipment
A Bow and 12 Arrows, a Piece of Jewelry doubling as a miniature spell book, and your choice of a Butterfly Pet, a Vial of Liquid glowing like a candle, or a Musical Instrument.

Starting Skills (+5)
Your choice of Political Decorum, Fine Arts, or The-Times-Before-Things-Became-Ugly.

For every Elf template you have, you gain a Spell Dice and you learn a new spell from the Elf spell list.

Elf Spell List (1D10)
  1. Beautify
  2. Doom Foretold
  3. Druidcraft
  4. Empathic Vessel
  5. Floral Salvage
  6. Gleam
  7. Illusion of Youth
  8. Moon Lust
  9. Old Rune
  10. Speak with Birds

A: Elven Magic, Burden of Perfection
B: Noblesse Oblige, True Shot I
C: Nobless Oblige II
D: True Shot II

Elven Magic

Your spells are stored in your Psyche and you spend Spell Dice (SD) to cast them.

How spells work

Spell Dice (SD)
You get 1 per Elf template. They are D6s.

Whenever you cast a spell, you choose how many SD to invest into it. The result of the spell depends on the number of [dice] and their [sum].

If a SD rolls a 1, 2 or 3, you don’t lose it. Otherwise, you lose it until you get a night of sleep. You can’t cast without SD.

Every time you roll doubles you get closer to Catastrophe.

Catastrophe
Every time you roll doubles you gain 1 Doom Point. Roll a D20. If you roll equal to or below your doom score, you trigger a catastrophe. Triples give 3 Points, and Quadruples, 6 points.

Burden of Perfection

When you are ugly, dirty, wet, disfigured, humiliated, etc., all your D20 rolls are hard rolls (you must roll above 20 to succeed). The rest of the time, all your D20 rolls are one step easier (hard rolls become normal rolls (>15), and normal rolls become easy rolls (>10)).

Noblesse Oblige I

Your superiority comes with the moral duty to help inferior people. You always know the plight of any society you come across. This knowledge is superficial, more akin to a historical footnote, for it is nothing compared to the tragic grandeur of the elves.

True Shot I

When you hit a target with an arrow, you can cast a spell on the same target at the same time, ignoring the normal range of the spell.

Noblesse Oblige II

The era of the elves is over. From now on, you can decide at any point to retire this character, even if you are currently playing another one. If you do, you can change the outcome of one situation your characters is experiencing (at the referee’s discretion), like a localised divine intervention.

When you do, time seems to slows, a choir of soft melancholic elven voices echo from beyond, and this character appears, bathed in a dreamy light. You save the day, knowingly glance at your companions one last time, and leave for better shores off screen.

True Shot II

You can use a bow twice during your turn as long as you are not ugly, dirty, disfigured, humiliated, etc.