Inspired by Oblidisideryptch’s Warlock
Starting Equipment
A black goat. A forked dagger. A capirote. A spell book, a quill, but no ink.
Starting Skills
Your choice of Secret Cultist, Lazy Student, or Corrupted Courtesan.
For every Diabolist template you have, you gain one extra Spell Dice and Diabolic Spell.
A: Diabolic Magic, Doomed Pact, Signs of the Devil
B: Sinful
C: +1 Sin
D: Dark Reward
Diabolic Magic
Diabolists get a second random spell from the diabolist school at level 1. They’re stored in your Psyche and you spend Spell Dice to cast them.
How GLOG spells and doom work
Spell Dice (SD)
You get 1 per Diabolist template. They are D6s.
Whenever you cast a spell, you choose how many SD to invest into it. The result of the spell depends on the number of [dice] and their [sum].
If a SD rolls a 1, 2 or 3, you don’t lose it. Otherwise, you lose it until you get a night of sleep. You can’t cast without SD.
Every time you roll doubles you get closer to Catastrophe.
Catastrophe
Every time you roll doubles you gain 1 Doom Point. Roll a D20. If you roll equal to or below your doom score, you trigger a catastrophe. Triples give 3 Points, and Quadruples, 6 points.
Because of the taboo you’ve broken as a diabolist, you also gain a Doom Point each time you roll a 6 on a Spell Dice.
Doomed Pact
You can clear all your [doom] by performing a random obligation for a devil (roll 1D8 on both the obligation and sin tables):
1D8 Obligations
- Sacrifice 2 creatures consumed with …
- Corrupt 1 creature into practicing relentless …
- Lure 1 creature infested with another sin into also practicing …
- Form a mob of 6 creatures to lynch a target who you accuse of …
- Smear 1 upstanding, powerful creature with false evidence of …
- Blackmail 1 influential creature into committing an act of …
- Inflame a murderous rivalry in 3 creatures over an act of …
- Convince a creature to kill innocents.
1D8 Sins
- Wrath
- Sloth
- Envy
- Pride
- Gluttony
- Greed
- Lust
- Roll Twice
Signs of the Devil
- When you enter a room, all lights flicker and other people’s pets become aggressive to you.
- You and your possessions are unharmed by any fires smaller than a campfire.
- You can see through the eyes of goats that you’ve touched as long as you know where they are. One at a time.
Sinful
If you have chosen to go down the path of dealing with devils, it is because of your own weakness. Choose the sin that brought you here:
- Wrath. You can inflict [doom] fire damage to any target you can see. You gain a Doom Point if it survives, and lose one if it dies.
- Sloth. You can sacrifice skills you know to gain new followers when you are in town. Each skill you have increases your [doom] by 1.
- Envy. Once per day, you can make a copy of a hand-held object or vestment owned by someone else you can see. You gain a Doom Point every time you use it.
- Pride. You can reroll any D20 you roll. Each time you fail a reroll, you gain a Doom Point.
- Gluttony. Eating a daily ration removes a Doom Point. Eating five daily rations in a day cures 1 Wound. You gain 3 Doom Points every day.
- Greed. Each inventory slot taken by a Valuable or a Treasure increases your HP by 1. You gain a Doom Point every time one leaves your inventory.
- Lust. Sentient creatures with less HP than your [doom] are overwhelmed by you. They must save to attack, hurt, or say anything bad about you as long as you dont attack them.
Dark Reward
Here’s the reward you bargained for. You get those related to your two sins. Hope everything goes fine!
- Wrath. One person, object, or building of your choice explodes. Everybody interested hates you for it.
- Sloth. Your spirit leaves your body behind, which becomes completely helpless. You are permanently astrally projecting within 40’ of it.
- Envy. Get any one thing you are aware of. Everybody knows you have it.
- Pride. Erase any mistake or humiliation from your past. You now fumble on rolls of 1, 2 or 3 at the referee’s discretion.
- Gluttony. You can eat anything. You can never eat the same thing twice.
- Greed. You gain 1 000 big bags of gold. You cant spend them.
- Lust. You have an extra life after this one. You cannot say no to an offer of a new experience.