The Animorph

Illustration by David Mattingly

Starting Equipment
A poncho. A bestiary, a quill, ink. Your choice of a Bug Net, Antivenom or Something Extra from your daytime career.

Starting Skills
Your choice of Zoology, Local Teenager, or Weird Hermit.

For every Animorph template you have, you gain one extra Spell Dice and an Animorphosis Spell.

A: Animorph Magic, Bestiary, Honorary Beast
B: Chimera
C: Chimera II
D: Apotheosis

Animorph Magic

Animorphs get the animorph spell for free at level 1. Your spells are stored in your Psyche and you spend Spell Dice to cast them.

How GLOG spells work

Spell Dice (SD)
You get 1 per Animorph template. They are D6s.

Whenever you cast a spell, you choose how many SD to invest into it. The result of the spell depends on the number of [dice] and their [sum].

If a SD rolls a 1, 2 or 3, you don’t lose it. Otherwise, you lose it until you get a night of sleep. You can’t cast without SD.

Every time you roll doubles you get closer to Catastrophe.

Catastrophe
Every time you roll doubles you gain 1 Doom Point. Roll a D20. If you roll equal to or below your doom score, you trigger a catastrophe. Triples give 3 Points, and Quadruples, 6 points.

Because Animorphs focus on one type of magic, when they cast an animorphosis spell, they retrieve their SD on rolls of 1 to 4.

Bestiary

If you observe an animal for 10 minutes, you can add its species to your Bestiary. You can change any instance of [animal] in a spell description with any species in your Bestiary when you cast a spell.

Honorary Beast

You can talk to animal species that are noted in your Bestiary. They will not attack you unless provoked.

Chimera

You can change any instance of [animal] in a spell description with a hybrid of any two species in your Bestiary when you cast a spell. The mix gains the features you want from either animal and the size of one.

Chimera II

You can change any instance of [animal] in a spell description with a hybrid of any three species in your Bestiary when you cast a spell. The mix gains the features you want from any of them and the size of one.

Apotheosis

You don’t have any real form anymore. Add your birth species to your Bestiary. You decide each time you rest which species from your Bestiary you will be when you wake up.

If you would take damage that would bring you below 0 HP, you can forever remove your current species from your Bestiary instead and transform into another one. When you do, you become prone and with 1 HP. The removed species can never be put into your Bestiary again.