Lizardfolk

A monster class for the Lizardfolk, designed to fight like a komodo dragon. Illustration by D. A. Trampier.

Starting Equipment
A Shield, a Trident and a Net.

Starting Skills (+5)
Your choice of Swamp Herbs, Mudcrafting, or Fishing.

For every Lizardfolk template you have, you have +1 Armor when not wearing armor.

A: Aquatic, Bite
B: Rotten Teeth
C: Tail
D: Lizard Brute

Aquatic

You can hold your breath 20 minutes. When you take damage while holding your breath, you dont risk drowning.

Bite

You have a bite attack (1D6). Once you have bitten something, you can track it. This ability can be impeded by strong odors.

Rotten Teeth

Your bite attack does 1D8 damage. A creature bitten by you will be poisoned the following day unless it receives medicinal treatments.

Tail

You can roll Fortitude to trip or shove all creatures adjacent to you at the same time and inflict 1D6 damage to them.

Lizard Brute

You can use your Tail or Bite ability in addition to another attack on your turn.