A monster class for the Lizardfolk, designed to fight like a komodo dragon. Illustration by D. A. Trampier.
Starting Equipment
A Shield, a Trident and a Net.
Starting Skills
Your choice of Swamp Herbs, Mudcrafting, or Fishing.
For every Lizardfolk template you have, you have +1 Armor Point when not wearing armor.
A: Aquatic, Sickening Bite
B: Slow Metabolism, Bask
C: Tail Sweep
D: Lizard Brute
Aquatic
You can hold your breath 20 minutes. When you take damage while holding your breath, you dont risk drowning.
Sickening Bite
You have a bite attack (1D6). A creature bitten by you will be poisoned the following day from the infection unless it receives medical treatments.
Slow Metabolism
You only save for disease symptoms every two days instead of one. Note all the diseases you get. A creature bitten by you will be infected by all of them.
Bask
You gain the benefits of resting 8 hours if you rest 1 hour in a hot space. A hot space is warmer than a warm space.
Tail Sweep
You make a Strength check to trip or shove all creatures adjacent to you at the same time and inflict 1D6 damage to them.
Lizard Brute
You can use your Tail or Sickening Bite ability in addition to another attack on your turn.