Hobgoblin

A monster class for the Hobgoblin, the more intelligent and vicious cousins of the goblins. Illustrator unknown.

Starting Equipment
A Leather Breastplate, a Weapon of your choice, and choose one of a 10’ Chain, two crappy Shivs (1D4 damage), or a Stink Bomb

Starting Skills (+5)
Your choice of Wolf Rider, Legionnaire, Dumpyard Bully, or Goblin Slaver

For every Hobgoblin template you have, you can gain one extra Goblin Minion.

A: Goblin Minions, Taller Goblin
B: Bad Leadership
C: Bugbeardom
D: Goblin Legion

Goblin Minions

You have a knack for finding goblins to serve you wherever you are. Each goblin you have can carry one object at a time, and weapons they use can’t inflict more than 1D4 damage. They will obey your orders blindly but are completely unskilled except for stabbing. They have 1 HP.

You can have as many minions at a time as you have Hobgoblin templates and they dont count towards your follower limit. You can find one new goblin when you wake up from a rest and replace one who died.

Taller Goblin

You are still a goblin. You and your goblins can see in the dark as if you were carrying torches.

Bad Leadership

You can gruesomely kill one of your minions to halve incoming damage, or to frighten a humanoid.

Bugbeardom

When one of your goblins kills an enemy, it becomes bigger and meaner. Name it. Its maximum damage increases by 1 dice size and it gains 3HP.

Goblin Legion

You can now find up to 4 replacement goblins each time you rest.

Minions fear you enough to be able to help you on any task. One of them can help you on any roll you do. When you choose to, add 1D4 to the roll’s result. If the result of the D4 is 3 or 4, the goblin dies pathetically while helping you.

Your goblins can even be used as actual D4 Spell Dice if you find a spell book. If you do so, for each die roll of 3 or 4, one goblin explodes and you take 2 points of damage. The spell’s effects are reflavored as goblins acting it.