The Spiderfolk

A monster class for the Ettercap, spider-people. But could also be used for a litteral spider. Illustratio by Kaluta.

Starting Equipment
A wrapped dessicated Body, a glowing Stone.

Starting Skills (+5)
Ropes, and either Fairy Hunting, Canopy Life, or Sewing.

For every Spiderfolk template you have, you can produce an extra 30 ft of rope per day.

A: Spider Climb, Spider Sense
B: Patience
C: Amazing Spider Person
D: Ettercap Venom

Spider Climb

You always count as having climbing gear. If a climb would be trivial using gear, you don’t need to roll, even if you’re free-climbing. If a climb would be impossible using gear, you can roll anyway.

Spider Sense

You can sense and describe the shape of everything a rope you touch touches.

Patience

You can stay perfectly still for as long as you want. Once hidden, you will not be found unless somebody looks for you.

Amazing Spider Person

You can shoot your rope like a grappling hook and it will stick to whatever surface is there. You can do this as an attack too.

Ettercap Venom

You start each day with 3 doses of Ettercap Venom. They expire at the end of the day.

Ettercap Venom. Save or be poisoned, save again each day to cure. Poisoned fairies lose all their powers.