The Centaur

A monster class for the Centaur, half-humans, half horses. But could also be used for a literal horse.

Starting Equipment
A Bow (and a quiver of arrows), a Saddle, and four Wine Bottles.

Starting Skills
Your choice of Mythology, Great Outdoors or Archery.

For every Centaur template you have, you gain 2 extra inventory slots.

A: Horse, Hooves I
B: Ride or Die, Revelry
C: Charge, Mentor of Heroes
D: Hooves II, Constellation

Horse

  • Running or jumping is easy. Climbing or swimming is hard. Crawling is impossible.
  • You can have one human-sized rider.

Hooves I

You can attack with your hooves using your Strength. On a hit, the target takes 1D6 damage and is shoved prone if it is smaller than a horse.

Ride or Die

You and your rider can take a hit for one another.

Revelry

You can drink a full bottle of wine in one action. If you do so, you gain 4 temporary HP for 1 hour and make a STR save, if you fail, you are also poisoned for the duration. Any equivalent dose of alcohol works. You can stack this ability as many times as you have Centaur templates.

Charge

You and your rider’s melee attacks inflict an extra 1D6 damage if you charged at least 30’ before doing it.

Mentor of Heroes

Your allies and followers can use your beliefs to heal trauma or gain a new skill when carousing.

Hooves II

You can make your Hooves attack in addition to another attack each round.

Constellation

As long as a player character remembers you, your Mentor of Heroes ability is still active. Even if this character dies or is retired.