Transmit Breath

R: Touch D: [dice] x 10 minutes

[dice] creatures need not draw breath to sustain life for the duration of this spell.

Instead, you inscribe a rune, and the atmosphere around it is magically transferred to the lungs of the creatures selected during the casting of the spell.

If you invest 4 dices or more in this spell and use a Sigil, the effect becomes permanent.

transmit + air
adapted from Wonder & Wickedness
Written on November 13, 2020