Thief Trap

R: Touch D: Sigil

You mark an object with your sigil. If somebody touches it without your consent, jets of blue ink burst from it in all directions. Adjacent creatures take [sum] damage and are stained for [dice] days.

If you invest 4 dice or more in this spell, you briefly see the faces of the affected people.

thief + trap
From Number Arent Real’s Banking Wizard
Written on November 13, 2020