Implant Idea

R: Touch

The target must save or gain a new belief, the scale of which is dependent on the [dice] invested.

  • 1 [dice]: Coherent single thought. “I should kill my husband”, “I should walk off this cliff”, “Who even needs a king, anyway?” Unlikely to have lasting effect, but repeat castings may be disturbing for the target.
  • 2 [dice]: Implications and complex knowledge. A suspicion of spousal infidelity, a sudden ennui which catches you off guard, an impression that democracy is a good idea. Hard to shake off, and much more likely to stick around.
  • 3 [dice]: Motivations. You are sure your husband is cheating on you, you know you have nothing left to live for, the king is definitely a murderous bastard with an army of mind-controlling torturers at his command. Deprogramming, at this stage, is difficult.
  • 4 [dice]: Definite knowledge. You caught your spouse cheating on you, and if you can find a knife you can kill the two of them before they get away. You’ve already decided to kill yourself, and now you’re searching for a nice high building so you can end it immediately. The rebellion contacted you weeks ago, and tonight at the Grand Ball the bourgeois will realize all that they have done. Deprogramming is only possible if the target survives.
Implant + Idea
From Numbers Aren’t Real’s Metatron
Written on November 13, 2020